@!!!!!!!!!!!!!!!!!!!!!!!P" ?$k k$E @!X^ .@!!!!!!*" ?$$ :$$8 $$ $$ d* .@!!!!!!t $$ $R $$E d$$ .@!!!!!!!!!?m $$d$$F $$$:$$$ ~~~**4X!!!!!!!?< $$$$F $$$$$$$ . *!!!!!!!> $$$F $$$$$$$ .@M '!!!!!!! $$$W $ $$$ $ .@!!" )!!!!!!L $$$$$> $ 4$E $ .@!!!!r J!!!!!!" $$ R$$2 J$ $ $B .@!!!!!!? .!!!!!!! t$$ 4$$8 %!!!!!!!m .@!!!!!!!~ "!!!!!!!!!h!h?!!!!!!!!!~ '4!!!!!!!!!!!!!!!!!!~" `4!!!!!!!!!!!!~` "~`**`~"' *Created by Tom Bell* *Mortal Kombat 3 moves for version 2.0* /\/\/\/\/\/\/\/\/\/\/\/\ Key \/\/\/\/\/\/\/\/\/\/\/\/ B= Back UF= Up & Forward (Far) = far distance F= Forward DF= Down & Forward (close) = Next to D= Down DB= Down & Back (Sweep) = Sweep Range U= Up DU= Down & Up (Jump) = jump distance BL= Block HK= High Kick HCF = Half Circle Forward RN= Run LK= Low Kick HCB = Half Circle Back (H)= Hold LP= Low Punch (anywhere) = Anywhere on screen (R)= Release HP = High Punch QCB = Quarter Circle Back QCF = Quarter Circle Forward Take note: 1.Everyone's Pit Fatality can be done also in "The Subway" and "Shao Khan's Tower" for one particular person. All Pits and others are done close. 2.To perform a "Mercy", you must lose one round and when it says"Finish Him", get al least one jump away and then (H) RN, D, D, D, (R) RN. 3.To perform a "Babality or Friendship", you must not use BL on your 2nd victory round. These finishing moves are performed anywhere on screen. 4. To perform an "Animality", you must loose one round, kill your oppent, when it says "Finsh Him", do a Mercy, kill the opponent again, the do the Animality. All Animalties are to be done close. /\/\/\/\/\/\/\/\/\/\/\/\ Moves \/\/\/\/\/\/\/\/\/\/\/\/ Shang Tsung: ------------------------------------------------------------------------------------------------------------ 1 Fireball = B,B,HP 2 Fireballs = B,B,F,HP 3 Fireballs = B,B,F,F,HP Fire Eruption = F,F,B,B,LK Morphs: Sindel = B,D B,LK Jax = F,F,D,LP Kano = F,D F,BL Lui Kang = 360 degrees circle forward Sonya = D,D,D+RN+LP+BL Stryker = F,F,F,HK Sub-Zero = F,D,F,HP Cyrax = BL,BL,BL Sektor = D,F,B,RN NightWolf = (H)BL,U,U,U Sheeva = F,D,F,LK Kung Lao = RN,RN,BL,RN Kabal = LP,BL,HK Finishing moves: Pit = F,F,F,F,HP (close) Fatality 1 = (H)LP,D,F,F,D,(R)LP (sweep) Fatality 2 = H(BL),RN,U,D,D,U,RN,R(BL),RN (sweep) Animality = F,F,F,B,D,RN (close) Friendship = LK,LK,RN,RN,D (anywhere) Babality = RN,RN,RN,LK (anywhere) Sindel: -------------------------------------------------------------------------------------------------------------------- Scream Lift = F,F,F,HP Fireball = F,F,HP Flight = B,B,F,HK Air Fireball = HCF,LK in air (works with Flight too) Finishing moves: Pit = D,D,D,D,LP (close) Fatality 1 = RN,RN,BL,BL,RN+BL (close) Fatality 2 = RN,RN,BL,RN,BL (sweep range) Animality = F,F,HP (close) Friendship = RN,RN,RN,RN,RN,U+RN (Anywhere) Babality = RN,RN,RN,U (Anywhere) Jax:------------------------------------------------------------------------------------------------------------------------ 1 Fireball = B,F,HP 2 Fireballs = F,F,B,B,HP Dash Punch = F,F,HK Ground Smash = (H)LK 3 sec,(R)LK Gotcha Grab = F,F,LP then LP rapidly Back Breaker = BL in air Quadrouple Slam = Throw+HP rapidly Finishing moves: Pit: D,F,D,F,LP (close) Fatality 1 = H(BL),U,U,D,F,U,R(BL),BL (close) Fatality 2 = RN,BL,RN,RN,LK (far) Animality = H(LP),F,F,D,F,R(LP) (close) Friendship = LK,LK,RN,LK (anywhere) Babality = D,D,D,LK (anywhere) Kano: --------------------------------------------------------------------------------------------------------------------- Cannonball = (H)LK 3 sec, (R)LK Knife Throw = HCF,HP Knife Uppercut = HCB,HP Chocke Hold = HCF,LP Air Throw = BL in air Finishing moves: Pit = U,U,B,LK (close) Fatality 1 = H(LP),F,D,D,F,R(LP) (close) Fatality 2 = LP,BL,BL,HK (sweep) Animality = H(HP),BL,BL,BL,R(HP) (close) Friendship = LK,LK,RN,RN,HK (anywhere) Babality = F,F,D,D,LK (anywhere) Lui Kang: ------------------------------------------------------------------------------------------------------------------ High Fireball = F,F,HP (can be done in air too) Low Fireball = F,F,LP Flying Kick = F,F,HK Bicycle Kick = (H)LK 3 sec,(R)LK Finishing moves: Pit = RN,BL,BL,LK (close) Fatality 1 = U,D,U,U,BL+RN (anywhere) Fatality 2 = F,F,D,D,LK (anywhere) Animality = D,D,U (close) Friendship = D,D,D,D,RN (anywhere) Babaltiy = D,D,D,HK (anywhere) Sonya: -------------------------------------------------------------------------------------------------------------------- Ring Toss: HCF,LP Flying Punch = F,B,HP Leg Grab = D+LP+BL Upward Bicycle Kick = B,B,D,HK Finishing moves: Pit = F,F,D,HP (close) Fatality 1 = B,F,D,D,RN (jump) Fatality 2 = H(BL+RN),U,U,B,D,R(BL+RN) (far) Animality = H(LP),B,F,D,F,R(LP) (close) Friendship = B,F,B,D+RN (anywhere) Babality = D,D,D,F,LK (anywhere) Stryker: ------------------------------------------------------------------------------------------------------------------- High Grenade Toss = QCB,HP Low Grenade Toss = QCF,HP Flying Throw = F,F,HK Baton Trip = F,B,LP Finishing moves: Pit = F,U,U,HK (close) Fatality 1 = D,F,D,F,BL (close) Fatality 2 = F,F,F,LK (far) Animality = RN,RN,RN,RN,BL (close) Friendship = LP,RN,RN,LP (anywhere) Babality = D,F,F,B,HP (anywhere) Sub-Zero: ---------------------------------------------------------------------------------------------------------------- Freeze = QCF,LP Ice Shower = QCF,HP (on top) Ice Shower = QCF,B+HP (in front) Ice Shower = QCB,F,HP (in back) Ice Clone = QCB,LP Slide = B+LP+BL+LK Finishing moves: Pit = B,D,F,F,HK (close) Fatality 1 = BL,BL,RN,BL,RN (sweep) Fatality 2 = F,B,B,D,B,RN (jump) Animality = (H)BL,U,U,U(R)BL Friendship = LK,LK,RN,RN,U (anywhere) Babality = D,D,B,B,HK (anywhere ) Cyrax: -------------------------------------------------------------------------------------------------------------------- Holding Net = B,B,LK Exploding Teleport = F,D,BL Far Grenade Drop = (H)LK,F,F,HK Short Grenade Drop = (H)LK,B,B,HK Jump Throw = D,F,BL the LP to throw (opponent must be in air, not you) Finishing moves: Pit = BL,BL,RN,BL,RN (close) Fatality 1 = D,D,U,D,HP (sweep) Fatality 2 = BL,D,D,F,U+RN (close) Animality = (H)BL,U,U,D,D,(R)BL (close) Friendship = 360 back,RN (anywhere) Babality = F,F,B,HP (anywhere) Sektor: -------------------------------------------------------------------------------------------------------------------- Homing Missle = HCB,HP Straight Missle = F,F,LP Teleport Uppercut = F,F,LK Finishing moves: Pit = D,D,D,RN (close) Fatality 1 = F,F,F,B,BL (far) Fatality 2 = LP,RN,RN,BL (sweep) Animality = F,F,D,U (close) Friendship = D+RN,D+RN,D+RN (anywhere) Babality = B,D,D,D,HK (anywhere) NightWolf: --------------------------------------------------------------------------------------------------------------- Arrow Shoot = HCB,LP Axe Uppercut = HCF,HP Shadow Ram = F,F,LK Reflect = B,B,B,HK Finishing moves: Pit = RN,RN,RN,BL (close) Fatality 1 = B,B,D,HP (far) Fatality 2 = U,U,B,F,BL (close) Animality = F,F,F,D (close) Friendship = D,D,D,RN (anywhere) Babality = F,F,F,D,D Sheeva: ------------------------------------------------------------------------------------------------------------------- Fireball = HCF,HP Teleport Stomp = D,U Stomp = B,D,B,HK Finishing moves: Pit = D,F,D,F,LP (close) Fatality 1 = (H)HK,F,B,F,F,(R)HK (close) Fatality 2 = F,B,F,F,LP (close) Animality = RN,BL,BL,BL (close) Friendship = (H)LK,F,F,D,F,(R)LK (anywhere) Babality = D,D,D,B,HK (anywhere) Kung Loa: ---------------------------------------------------------------------------------------------------------------- Hat Toss = B,F,LP Teleport = D,U Dive Kick = D+HK in air Spin = F,D,F,RN Finishing moves: Pit = D,D,D,D,LP (close) Fatality 1 = D+RN+BL (anywhere) Fatality 2 = F,F,B,D,HP (next) Animality = RN,RN,RN,RN,BL,RN (close) Friendship = D,F,F,HP (anywhere) Babality = D,F,F,HP (anywhere) Kabal: -------------------------------------------------------------------------------------------------------------------- Tornado Run = B,F,LK Fireball = B,B,HP (can be done in air) Ground Blade = B,B,B,RN Finishing moves: Pit = BL,BL,BL,HK Fatality 1 = D,D,B,F,BL (jump) Fatality 2 = RN,BL,BL,BL,HK (close) Animality = (H) HP,F,F,D,F,(R)HP Friendship = RN,LK,RN,RN,U (anywhere) Babality = RN,RN,LK (anywhere) Smoke: --------------------------------------------------------------------------------------------------------------- Trident: B,B,LP Teleport: F,F,LK Air Throw: BL (in air) Disapear: [BL] RN,U,U Finishing moves: Pit = F,F,D,LK (close) Fatality 1 = U,U,F,D (far) Fatality 2 = H(RN+BL),D,D,F,U (sweep) Friendship = RN,RN,RN,HK (anywhere) Animaltiy = D,F,F,BL (close) Babality = D,D,B,B,HK (anywhere) /\/\/\/\/\/\/\/\/\/\/\/\ Combos \/\/\/\/\/\/\/\/\/\/\/\/ Cyrax: HP, HP, HK, HP, HK, B+HK HP, HP, LK, LP HP, HP, LK, B + HK HP, HP, HK Jax: HK, HK, HP, HP, BL, LP, B + HP HP, HP, BL, LP, B + HP HP, HP, BL, B + HP HP, HP, LP, BL, B + HP Kabal: Ground Blade,LK,LK,HP,HP,D+HP,Jump Kick,Fireball in air HP,HP,D+HP HP,HP,HK,B+HK HP, HP, D + LP, D + HP HP, HP, LP, HP 100 %==SPIN,HP,HP,SPIN,HP,HP,SPIN,HP,HP,SPIN,HP,HP,SPIN IN A CORNER Kano: HP, HP, LP HP, HP, LP, B + HK HP, HP, LP, HK, B + HK HP, HK, LK, B + HK HP, HP, HK, LK, B + HK HK, HK, LK, B + HK HP, HP, D+LP, D+HP jump and kick knife slash HP, HP, D + LP, Jump forward, Cannon Ball Kung Lao: LK, LK, B + HK HP, LP, HP, LP, LK, LK, HK HP, LP, HP, LP, LK, LK, B + HK Liu Kang: HP, HP, LK, LK, HK, B + HK HP, HP, BL, LK, LK, HK, LK Nightwolf: LK, HP, HP, LP, hachet, hachet, LP HP, HP, LP, Hatchet Uppercut, HP HP, HP, LP, B, D, F, HP HK, HK, HP, HP, LP, HK HP, HP, Hatchet Uppercut, HP, HP, Shadow Charge HK, HK, HP, HP, LP, B + HK Sektor: Heat Seeker Missile, Teleport, RUN, LP, Jump Forward, HK Teleport, Regular Missile HP, HP, LK, LP HP, HP, LK, B + HK HP, HP, HK, HK, B+HK Heat Seeker Missile, Teleport, RUN, LP, Regular Missile Shang Tsung: LK, HP, HP, LP, B + HK Floor Fire, uppercut, Flaming Skulls (1, 2, or 3 Flaming Skulls) HP, HP, LP, B + HK HP, HK, LP, B + HK Sheeva: HP, HP, LP, F + HP HP, HP, LP, B + HP HP, LP, HP, B + HK HP, HP, LP, hold B for the rest, HK, HK, LK, HK Sindel: 100%-- Jump Kick, Scream, Jump Kick, Scream, Jump Kick, Scream, etc. (In Corner) HK, HP, HP, D+HP HK, HP, HP, LP, HK HK, LP, HP, B + HK HK, HP, HP, B + HK HP, HP, HP, LP, B + HK Sonya: HP, HP, LP, B + HP HK, HK, HP, HP, LP, B + HK Stryker: HK, HK, HK, HP, HP, LP HK, HK, HP, HP, B + HK LK, HP, HP, LP, jump kick, baton throw RUN, HP, HP, D + LP, Baton Throw Sub-Zero: HK, HK, B+HK HP, LP, LK, HK LP, HP, LK, B + HK HP, LP, LK, HK, B + HK HP, HP, LP, LK, HK, B+HK HP, HP, LP, B + LK, B + HK, B + HK Smoke: Jump Kick, Teleport, walk over a little, HP, spear /\/\/\/\/\/\/\/\/\/\/\/\ Tricks \/\/\/\/\/\/\/\/\/\/\/\/ Random Select: U + START Galaga: Play 100 2-Player matches in a row VS. screen codes (now a total of 19 On the VS screen (in 2 player mode), you can cycle through the 6 symbols by hitting LP(1), Block(2), and LK(3) on one side. Then LP(4), Block(5), and LK(6). Cycle backwards by hitting UP and the button. The numbers are the number of times you hit the button. This is the order in which you press the LP, BL, LK on both sides: ­ ­ ­ ­ 2nd ­ 5th ­ 1st ­ ­3rd 4th ­ ­6th Key (number is number of times you hit the button): --- 0 MK Dragon 5 Lightning Bolt 1 MK Logo 6 Goro 2 Yin-Yang 7 Raiden 3 Number three 8 Shao Kahn 4 Question Mark 9 Skull 100-100 - No Throws 020-020 - No Blocking 987-123 - No Energy Meters (all meters at the top are hidden) 033-000 - Half Energy for Player 1 (start with 1/2 energy every round) 000-033 - Half Energy for Player 2 (start with 1/2 energy every round) 707-000 - Quarter Energy for Player 1 (start with 1/4 energy every round) 000-707 - Quarter Energy for Player 2 (start with 1/4 energy every round) 688-422 - Dark Fighting (screen lights up when you hit) 460-460 - Randper fighting (random morphing) 985-125 - Psycho Kombat (dark fighting, randper and no blocking combined) 466-466 - Unlimited Run (run meters don't go down after combo/run) 642-468 - Galaga (game over for both players after you play) Text: (just displays a little message) 282-282 - No fear 123-926 - No Knowledge that is not power 987-666 - Hold Flippers during casino run Winner Fights: (Winner of 1st round plays a certain character, and it's game over for the loser) 969-141 - Winner Fights Motaro 033-564 - Winner Fights Shao Kahn 205-205 - Winner Fights Smoke 769-342 - Winner Fights Noob Saibot For the Ultimate Kombat Kode, you need to add a few extra buttons for a bigger sequence. This is the order in which you press the HP, LP, BL, LK, then HK on both sides: 1st­ ­5th 6th­ ­10th 3rd­ 8th­ 2nd­ ­4th 7th­ ­9th Ultimate Kombat Kode: Free Credit v2.0 800-265-5328 Ultimate Kombat Kode: Play as Smoke 109-022-2234 /\/\/\/\/\/\/\/\/\/\/\/\ Credits \/\/\/\/\/\/\/\/\/\/\/\/ Tbell24840@aol.com (me) Producing FAQ StinkEkai@aol.com Some moves and info on v2.1, Smoke Doom Maste@aol.com Some moves Mortal WWW sites Some moves Midway Wadda ya think?