[Next Page] [FAQ Top]

Mortal Kombat 2 FAQ

Kombatant Profile: Liu Kang


After winning the Shaolin Tournament from Shang Tsung's clutches Kang returns to his temples. He discovers his sacred home in ruins, his Shaolin brothers killed in a vicious battle with a horde of Outworld warriors. Now he travels into the Dark Realm to seek revenge.

Moves and Fatalities

Mortal Moves
Double ForearmHIGH PUNCH (closest to opponent)
Standard Fireballtwo forward - HIGH PUNCH (can be done in air)
Crouching Fireballtwo forward - LOW PUNCH
Flying Kicktwo forward - HIGH KICK
Bicycle Kickhold LOW KICK (4 seconds) then release

Finishing Moves
Pit/Spikesback - two forward - LOW KICK
Babalitytwo down - forward - back - LOW KICK
Friendshipforward - three back - LOW KICK
A disco globe drops from the ceiling, and Kang gets down.
Fatality 1down - forward - two back - HIGH KICK
Stand close.
Liu Kang will transform into a dragon and bite the victim in half, leaving the legs standing.
Fatality 2rotate joystick 360 degrees away from opponent
Stand anywhere within jump range.
Liu Kang will do a cartwheel kick then a massive uppercut.

Mortal Move Review

Uppercut: Awesome
Jump Kick: Weak
Roundhouse: Good

Liu Kang has some great weapons in his arsenal. He is a good offensive fighter, and if played right, can be a good defensive fighter too. The Low Fireballs are good for keeping people on their toes, and is great at close range, because it is hard to retaliate against. The High Fireball can be done in the air, which is good for combos and shooting down jumping opponents. His Flying Kick and Bicycle Kick are easily blockable, but good for combos and retaliation. The Bicycle Kick takes off heavy damage. Liu Kang has a good roundhouse, which is great for knocking people out of the air. He is also inheritently good.


Combos

Jump Kick - Flying Kick
Jump kick your opponent low and immediately do the flying kick. Start the two forward motion right before you hit, then quickly press HIGH KICK. Sometimes if you do the flying kick to fast you will go over your opponent, so make sure you are on the ground first.

Hop Punch - Standard Fireball
Hop punch your opponent in the air and immediately do the standard fireball. Start the two forward motion right before you hit, then quickly press HIGH PUNCH. Follow this with a low fireball, which they must take blocking damage against.

Jump Kick - Bicycle Kick
Jump kick your opponent low and immediately do the bicycle kick. Be sure to charge the bicycle kick a few seconds before you jump. Wait until you land on the ground before releasing LOW KICK, otherwise the bicycle kick will not work.

Jump Kick - Standard Fireball - Low Fireball
Jump kick your opponent and immediately do a high fireball. Start the two forward motion right before you hit, then quickly press HIGH PUNCH. Follow the standard fireball with a ground fireball, which can usually be blocked.

Air Jab - Bicycle Kick - Low Fireball
Hit your opponent with several high jabs if they jump at you, then do the bicycle kick. If you hit them right, the bicycle kick will hit them near their feet, and you'll have time to get in a low fireball before they land.


Ending

Played by: Ho Sung Pak

With his Shaolin temple in ruins, Liu Kang journeys into the Outworld, enters Shao Kahn's tournament and unleashes a fury that does not end until the defeat of Shao Kahn. Liu Kang then returns to the seclusion of his Shaolin temple.

He pays his respects to his lost brothers and finally realizes that the events which have taken place were all fulfillment of his destiny.

[Next Page] [FAQ Top]

Original text form written by Paul McElroy.
HTML conversion (and new stuff) by Daryle Walker.