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Mortal Kombat 2 FAQ

General Definitions and Moves


General Definitions

While reading through the moves, the + can be substituted by and, and the - can be substituted by then. For example, 'two forward - HIGH PUNCH' should be read as 'press the joystick twice towards the opponent then press HIGH PUNCH'. Another example, 'LOW PUNCH + BLOCK' should be read as 'press LOW PUNCH and BLOCK at the same time'. Button names are listed in all caps.

Quarter-Circle Towards
Rotate joystick from the down position to the forward position then press the button indicated. (actual movement is down - down to forward - BUTTON)
Quarter-Circle Away
Rotate joystick from the down position to the away position then press the button indicated. (actual movement is down - down to away - BUTTON)
Half-Circle Towards
Rotate joystick from the away/down position to the forward/down position then press the button indicated. (actual movement is away/down - away/down to forward/down - BUTTON)
Half-Circle Away
Rotate joystick from the forward/down position to the away/down position then press the button indicated. (actual movement is forward/down - forward/down to away/down - BUTTON)
hold then release
Press and hold the button while your character charges. When finished charging release the button. Other actions may be performed while charging, which is a good way of keeping the move a surprise. You can also charge a move before a round begins. If you are hit by the opponent the charge will still remain intact. With the exception of Mileena, you must be standing on the ground in order for a charged move to work.
(hold BLOCK)
Block is only used in a move or fatality to stabilize your fighter, to keep them from jumping or walking. It is a good idea to release BLOCK before pressing the required button. You do not need to use BLOCK if you can be at the right distance for a fatality.
down - up
The teleport can also be down by flicking the joystick down, making the joystick spring up and down. This is applicable to Raiden and Kung Lao.
Pit/Spikes
This is the fatality where you knock the victim into the pit or onto the spikes, either on The Pit II or Kombat Tomb stages.
Babality/Friendship
Babalities are moves where instead of finishing your opponent you can turn them into a baby. Friendships are similar, only you make friends with your opponent. In order to do a babality or friendship, you can not use either punch button on the winning round.

General Moves

Face Punch HIGH PUNCH
Body Punch LOW PUNCH
Face Kick HIGH KICK
Body Kick LOW KICK
Uppercut down + HIGH PUNCH
Crouch Punch down + LOW PUNCH
Crouch Kick down + HIGH KICK
Ankle Kick down + LOW KICK
Roundhouse back + HIGH KICK
Sweep back + LOW KICK
Specialty HIGH PUNCH (closest to opponent)
Throw/Flip LOW PUNCH (closest to opponent)
Knee HIGH KICK or LOW KICK (closest to opponent)

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Original text form written by Paul McElroy.
HTML conversion (and new stuff) by Daryle Walker.