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Mortal Kombat 2 FAQ

Kombatant Profile: Kitana


Her beauty hides her true role as personal assassin for Shao Kahn. Seen talking to an earth-realm warrior, her motives have come under suspicion by her twin sister Mileena. But only Kitana knows her own true intentions.

Moves and Fatalities

Mortal Moves
Elbow HIGH PUNCH (closest to opponent)
Fan Swipe back + HIGH PUNCH
Fan Throw two forward - HIGH PUNCH + LOW PUNCH (can be done in air)
Fan Lift three back - HIGH PUNCH
Aerial Punch half-circle away - HIGH PUNCH

Finishing Moves
Pit/Spikes forward - down - forward - HIGH KICK
Babality three down - LOW KICK
Friendship three down - up - LOW KICK
Kitana turns around and produces a cake with candles.
Fatality 1 hold LOW KICK (two forward - down - forward) then release
Stand close.
Kitana leans and kisses the victim, which then expands to unnatural proportions and explodes.
Fatality 2 tap BLOCK three times - HIGH KICK
Stand close.
Kitana draws her fan and decapitates the victim with one swipe.

Mortal Move Review

Uppercut: Awesome
Jump Kick: Good
Roundhouse: Weak

Kitana has the most devastating move in the entire game: the Fan Lift. If you trap an opponent in this, you can take off at least half of their energy. The trick is getting your opponent to jump into it, which takes some skill. The Aerial Punch is good for hitting jumping opponents and as part of combos. The Fan Throw comes out slowly while done on its on, but as part of a combo, it comes out lightning quick. The Fan Throw takes off average damage. Kitana is fast all around and good at close fighting, with her speedy jabs and kicks. Throw in the Fan Swipe, good for close fighting, and you have one of the best fighters in the game.


Combos

Jump Kick - Fan Throw
Jump kick your opponent low and immediately do the fan throw. Start the two forward motion right before you kick, then press both punch buttons. If you are fighting the computer and they block your jump kick, the fan throw will usually hit.

Jump Kick - Aerial Punch
This is a very impressive looking combo. Jump Kick your opponent low and quickly do the aerial punch. Works best against opponents who "bounce" high.

Jump Kick - Fan Throw - Hop Kick
Jump kick your opponent low and immediately do the fan throw. Start the two forward motion right before you kick, then press both punch buttons. If you connect on the first jump kick and get the fan out fast, you can also hop kick your opponent as the are falling back. You can kill the computer in six seconds using this combo twice.

Fan Lift - Jump Kick - Fan Throw - Aerial Punch
Catch the opponent with the fan lift and wait until they are near the top. Walk forward as far as you can then do a jump kick, catching the opponent as they are falling down. Immediately do the fan throw, quickly followed by a hop kick or aerial punch. This works very well against Kintaro and Shao Kahn.

Fan Lift - Jump Kick - Fan Throw - Uppercut
Opponent must be near the corner. Catch the opponent with the fan lift and wait until they are near the top. Walk forward as far as you can then do a jump kick, hitting the opponent at the top of the lift. Immediately do the fan throw. As they are falling down do an uppercut.

Fan Lift - Jump Punch - Fan Throw
If you use a punch instead of a kick, it will knock the opponent higher into the air, making it easier to do the fan throw. Time the punch so that you hit them at the peak of the lift.


Ending

Played by: Katalin Zamiar

Through her years of working as an assassin, Kitana has learned many secrets, especially about her own past. She finds that Mileena is not her twin but a grotesque clone created by Shang Tsung. She learns that her parents were former rulers of the Outworld overthrown by Shao Kahn.

Determined to take back what is rightfully hers she must defeat Kahn himself. She does so by entering the tournament. She retakes her parents' castle and restores the Outworld back into a realm of nobility.

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Original text form written by Paul McElroy.
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