[Previous Page] [Next Page] [FAQ Top]

Mortal Kombat 2 FAQ

Kombatant Profile: Jax


His real name is Maj. Jackson Briggs, leader of a top U.S. Special Forces unit. After receiving a distress signal from Lt. Sonya Blade, Jax embarks on a rescue mission. One that leads him into a ghastly world where he believes that Sonya is still alive.

Moves and Fatalities

Mortal Moves
Overhead Hammer HIGH PUNCH (closest to opponent)
Ground Smash hold LOW KICK (4 seconds) then release
Gotcha Grab two forward - LOW PUNCH
Quadruple Slam throw the opponent then tap HIGH PUNCH
Energy Wave half-circle away - HIGH KICK
Back Breaker BLOCK (must be done in air)

Finishing Moves
Pit/Spikes two up - down - LOW KICK
Babality down - up - down - up - LOW KICK
Friendship two down - two up - LOW KICK
Jax creates a string of paper dolls.
Fatality 1 hold LOW PUNCH (three forward) then release
Stand close.
Jax claps the victims head with a loud pop, and the skull crumbles in pieces to the ground.
Fatality 2 tap BLOCK four times - LOW PUNCH
Stand a step away from victim.
Jax grabs the victim by the arms and rips them off the body.

Mortal Move Review

Uppercut: Good
Jump Kick: Good
Roundhouse: Weak

Jax has some very powerful moves, and is a terrific close in fighter. The Quadruple Slam can be done every time you throw your opponent. Just throw them the regular way and tap HIGH PUNCH until the fourth slam is over. The Gotcha Grab can catch unsuspecting and jumping opponents and subject them to facial assault. Up to five face smashes are possible, just keep hitting LOW PUNCH. The Back Breaker is best used as a combo. You can follow most jump kicks or hop kicks with this for additional damage. The energy wave takes off average damage, but has a very long hitting area, which is great for hitting jumpers. Add the Ground Smash to every hit you do for extra damage. The only way to block this is to jump.


Combos

Overhead Hammer - Uppercut
The overhead hammer will stun the opponent momentarily. You can follow this with any move, such as an uppercut or grab and pound. Consecutive hammers are not possible.

Jump Kick - Energy Throw
Jump kick your opponent low and immediately do the energy throw. After starting the jump kick, keep the joystick in the forward/down position, so you can quickly do the half-circle motion right after you hit.

Jump Kick - Gotcha Grab
Jump kick your opponent low and immediately do the gotcha grab. Start the two forward motion right before you hit, then quickly press LOW PUNCH. Jax will grab nothing but air if not done quickly enough.

Jump Kick - Back Breaker
Jump kick your opponent low and immediately do the back breaker. Be sure to kick low and deep. As soon as you press the kick button press BLOCK to execute the back breaker.


Ending

Played by: John Parrish

Jax finds Sonya held captive alongside their arch-enemy, Kano. Her only chance of escape is by Jax entering Shao Kahn's contest. With fierce determination he catches the Outworld warriors off-guard and wins the tournament bringing Shao Kahn's rule to a crashing halt.

During the chaos that follows, Jax and Sonya escape through the dimensional gate from which they entered. Kano once again eludes capture but Jax and Sonya know they will cross paths with him in the future.

[Previous Page] [Next Page] [FAQ Top]

Original text form written by Paul McElroy.
HTML conversion (and new stuff) by Daryle Walker.