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Mortal Kombat 2 FAQ

Kombatant Profile: Mileena


Serving as an assassin along with her twin sister Kitana, Mileena's dazzling appearances conceal her hideous intentions. At Shao Kahn's request she is asked to watch for her twin's suspected dissension. She must put a stop to it at any cost.

Moves and Fatalities

Mortal Moves
Elbow HIGH PUNCH (closest to opponent)
Teleport Kick two forward - LOW KICK
Ground Roll two back - down - HIGH KICK
Sai Throw hold HIGH PUNCH (2 seconds) then release (can be done in air)

Finishing Moves
Pit/Spikes forward - down - forward - LOW KICK
Babality three down - HIGH KICK
Friendship three down - up - HIGH KICK
Mileena grows a flower beneath her outstretched hand.
Fatality 1 forward - back - forward - LOW PUNCH
Stand close.
Mileena repeatedly stabs the victim, lifting them up as blood sprays everywhere.
Fatality 2 hold HIGH KICK (2 seconds) then release
(You can also just hold BLOCK and tap HIGH KICK.)

Stand close.
Mileena removes her mask revealing Baraka-like teeth and inhales the victim, spitting out the bones.

Mortal Move Review

Uppercut: Awesome
Jump Kick: Good
Roundhouse: Weak

Mileena is very effective when playing a controlled offense. The Teleport Kick can be used to knock all jumping opponents to the ground, and to hit opponents right after they fire their missile weapon. It is easy to spot and block, though. Her Sai Throw is a charge weapon which makes it more awkward to use. But once it is mastered, you can throw it into most combos. It can be used in the air to hit jumping opponents. The Ground Roll is the key element to most of her combos. Best used after a jump kick, because if blocked, you are vulnerable to nasty things.


Combos

Jump Kick - Sai Throw
Jump kick your opponent low and immediately do the sai throw. You will need to charge the move before you jump. Immediately after hitting with the jump kick, release HIGH PUNCH.

Hop Kick - Sai Throw - Teleport Kick
Hop kick your opponent as they jump towards you and immediately throw the sai. As soon as you hit on the hop kick release HIGH PUNCH. After the sai hit do the teleport kick.

Jump Kick - Ground Roll
Jump kick your opponent low and immediately do the ground roll. Start the two back motion just before you hit in order to get the move off quickly.

Ground Roll - Air Jab - Sai Throw
When your opponent jumps in front of you, time it so you hit them just before they land. Sometimes when you hit them, they will get hit back into you. If this happens you can uppercut, sai throw, or whatever.


Ending

Played by: Katalin Zamiar

Once thought to be Kitana's twin sister, Mileena is actually a grotesque clone created by Shang Tsung. With Shao Kahn suspicious of Kitana's motives, Mileena seizes the opportunity to attack Kahn and his minions.

Caught off guard they are no match for Mileena's speed. She wins the tournament and together with her secret companion, Baraka, they rule the world as king and queen.

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Original text form written by Paul McElroy.
HTML conversion (and new stuff) by Daryle Walker.